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Your challenge is to develop the poorer areas to gain enough resources to crush your cocky opponent. Sadly, all the good islands have already been taken by a competitor. In the first scenario, 'New Horizons', you and your men have nearly run out of resources when you finally find land. The scenarios, which make the real meat of the game, are basically preset missions banded together by a storyline. The sequels of the game are titled Anno 1503, Anno 1701, Anno 1404.
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From here you can either choose to play out one of the game's many scenarios or engage in a free form game.Īnno 1602: Creation of a New World (released as 1602 A.D. After entering your name, you are asked to pick one of four different colored banners to represent your country. AD is designed to be as nationalistically neutral as possible (as the game was originally released in Germany, I'm pretty much okay with this). Once you've completed this basic task, you'll gather building materials, start industries, make trade agreements with neighboring islands and start to grow your population.Īlthough it definitely has a historical feel to it, 1. As the game starts, you'll need to quickly find a nearby island, survey it to make sure that it is capable of growing the resources that you need it to an. AD that is looking to expand their power into the New World. You start as an unnamed European nation in 1. AD is, at its core, a pretty basic colony building and trading simulation. While it's certainly not the cutting edge of gaming technology, it is a first peek of what the category will look like in the years to come. Many of the big advancements in strategy gaming that have made straight military conquest games so entertaining (real- time movement, 3.ĭ graphics, faster processor speeds) have never been applied to the trading titles I loved as a kid. Most of the new strategy/sim titles that have hit the shelf in the past couple of years are far more oriented towards world building and conquest through military action than there are towards discovery and conquest through economic action. Sadly, in the last few years, there haven't been all that many titles that fall into this quirky category. It doesn't matter where or when they send me, as long as I'm buying goods or building houses, they've got my attention. Over the past two decades, I've spent hours buying low and selling high in historical sims like Imperialism, Colonization, Machiavelli and High Seas Trader, in the present with Capitalization, Railroad Tycoon and Transport Tycoon, and in the future with titles like Starflight, Psi 5 Trading Company, and, of course, M. I'm a sucker for colony building/trading games. Replay Value: The games will enthrall you for weeks. Sound: Stirring, especially when fighting. If you've got the patience to play Anno 1. There is a zoom utility to make things easier to examine in detail. Gameplay is made easier by the use of icons which explain themselves when the mouse is passed over them and the interface makes use of eye- pleasing graphics, especially when run at resolutions of 8. You can either adopt a suave, diplomatic method of trading with them or be more aggressive and go for a warfare approach to doing business. This is where the fun really begins, because the other races around you are equally industrious, bloodthirsty, and intent on building up their own trade empires. After finding a suitable island, building the docks and warehouses, and creating a town for your population and their animals, you have to trade with the goods that your (hopefully) contented workforce produces. The game plays like a slow- paced, peaceful strategy game, yet could be considered a trading and war simulation. As the title suggests, this game is set in the early seventeenth century, at a time when there were plenty of empty islands available to colonize. The action happens continually around you and every move or command you make takes place immediately, not further down the timeline.